SAVAGE Pro: Get hired faster than you think is possible
Most intermediate artists spend years stuck and never get hired. SAVAGE Pro changes that. Real mentorship, real feedback, a portfolio that gets you interviews.
Join the top 5% of character artists most in demand in the game industry
Build a portfolio that gets you interviews at AAA studios
Complete full projects, from concept to final presentation, at industry quality
Go from stuck intermediate to working professional
Stay as long as you need, month-to-month, cancel anytime
Live session every week, Q&A and deep dives into your project
Feedback on Discord, mentors respond every time you post progress
Everything recorded, all classes and live sessions are yours to keep forever
Ready to apply? Once your portfolio is strong, we guide you directly into job applications, studio recommendations, and recruiter introductions
Mentorship with Bruno Camara and a hand-picked team of AAA artists: 20 years of experience, directly guiding your work
1:1 sessions as much as you need: personalized feedback on your specific project and career goals
Live class every week: recorded and yours to keep forever
Unstuck videos: step-by-step guidance made for your project when you get stuck
Portfolio review: direct feedback to get your work to studio-ready level
Career guidance: how to price, position, and sell yourself in the market
Studio & recruiter recommendations: warm introductions when you're ready
Full game character pipeline: ZBrush to Substance Painter, start to finish
Marvelous Designer + Fibershop + ZWrap licenses included: $300+/year value, free with your subscription
Lifetime access to everything from the months you're enrolled
SAVAGE Pro is built for intermediate artists who are done improving alone and ready to get hired. If you can navigate ZBrush and want to take your work to studio-ready level, this program will get you there faster than anything else.
Basic knowledge of ZBrush
Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras
Part 1 - How to sell yourself in this market
Part 2 - Analogy and Successful case Study
Part 3 - How much to charge
Lesson 1 - Mindset, Art Principles and blocking the character in Zbrush
15 Art Principles by Bruno Camara
Anatomy Sculpting example
Lesson 1 Images
Lesson 2 - Start the highpoly armor in ZBrush + Maya/Max
Modeling Techniques
Making a Hero base for games, movies or cinematic
Making the base of an Orc
Female likeness start
Medieval pants with Marvelous Designer
Rustic rags in Marvelous Designer and ZBrush
Chainmail for Games
Lesson 2 contents
Previous Lives - Lesson 2
Lesson 3 - Finishing the highpoly and fine details in ZBrush
XYZ Maps
Lesson 4 - Modeling the lowpoly / Animation ready models
Lesson 4 Contents
Lesson 5 - UVs, UDIMs and Bakes in Substance Painter
Lesson 5 Contents
Previous Live - Week 5
Lesson 6 - Texturing with Substance Painter
Lesson 6 Contents
Previous Live - Week 6
Lesson 7 - Haircards with Ornatrix and Photoshop
Previous Live - Lesson 7
Lesson 8 - Pose, Maps and Final Presentation
Lesson 8 Contents
Previous Live - Lesson 8

Bruno Camara
www.artstation.com/brunocamara
Bruno has spent 20 years as a character artist on some of the most recognized titles in the industry. Now he teaches everything he knows, so you don't have to learn the hard way.
U$349 per month · cancel anytime · lifetime access to everything you've learned
No long-term commitment. Stay for 2 months or 2 years. The knowledge is yours to keep.