What you'll achieve

  • Join the top 5% of character artists most in demand in the game industry

  • Build a portfolio that gets you interviews at AAA studios

  • Complete full projects, from concept to final presentation, at industry quality

  • Go from stuck intermediate to working professional

How it works

  • Stay as long as you need, month-to-month, cancel anytime

  • Live session every week, Q&A and deep dives into your project

  • Feedback on Discord, mentors respond every time you post progress

  • Everything recorded, all classes and live sessions are yours to keep forever

  • Ready to apply? Once your portfolio is strong, we guide you directly into job applications, studio recommendations, and recruiter introductions

What's included

  • Mentorship with Bruno Camara and a hand-picked team of AAA artists: 20 years of experience, directly guiding your work

  • 1:1 sessions as much as you need: personalized feedback on your specific project and career goals

  • Live class every week: recorded and yours to keep forever

  • Unstuck videos: step-by-step guidance made for your project when you get stuck

  • Portfolio review: direct feedback to get your work to studio-ready level

  • Career guidance: how to price, position, and sell yourself in the market

  • Studio & recruiter recommendations: warm introductions when you're ready

  • Full game character pipeline: ZBrush to Substance Painter, start to finish

  • Marvelous Designer + Fibershop + ZWrap licenses included: $300+/year value, free with your subscription

  • Lifetime access to everything from the months you're enrolled

Master the highpoly — the foundation of every great character

Make it game-ready — clean topology, optimized for any engine

Bring it to life — AAA textures and a presentation that gets you hired

Who this is for

SAVAGE Pro is built for intermediate artists who are done improving alone and ready to get hired. If you can navigate ZBrush and want to take your work to studio-ready level, this program will get you there faster than anything else.

You will need

  • Basic knowledge of ZBrush

Your first 2 months — from zero to portfolio-ready

  • 1

    Resources Pack - Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras

    • Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras

  • 2

    Lesson 1 - How to sell yourself, Art Principles and blocking out the character in Zbrush

    • Part 1 - How to sell yourself in this market

    • Part 2 - Analogy and Successful case Study

    • Part 3 - How much to charge

    • Lesson 1 - Mindset, Art Principles and blocking the character in Zbrush

    • 15 Art Principles by Bruno Camara

    • Anatomy Sculpting example

    • Lesson 1 Images

  • 3

    Lesson 2 - Start of the highpoly armor in ZBrush + Maya/Max

    • Lesson 2 - Start the highpoly armor in ZBrush + Maya/Max

    • Modeling Techniques

    • Making a Hero base for games, movies or cinematic

    • Making the base of an Orc

    • Female likeness start

    • Medieval pants with Marvelous Designer

    • Rustic rags in Marvelous Designer and ZBrush

    • Chainmail for Games

    • Lesson 2 contents

    • Previous Lives - Lesson 2

  • 4

    Lesson 3 - Finishing the highpoly and fine details in ZBrush

    • Lesson 3 - Finishing the highpoly and fine details in ZBrush

    • XYZ Maps

  • 5

    Lesson 4 - Modeling the lowpoly / Animation ready models

    • Lesson 4 - Modeling the lowpoly / Animation ready models

    • Lesson 4 Contents

  • 6

    Lesson 5 - UVs, UDIMs and Bakes in Substance Painter

    • Lesson 5 - UVs, UDIMs and Bakes in Substance Painter

    • Lesson 5 Contents

    • Previous Live - Week 5

  • 7

    Lesson 6 - Texturing with Substance Painter

    • Lesson 6 - Texturing with Substance Painter

    • Lesson 6 Contents

    • Previous Live - Week 6

  • 8

    Lesson 7 - Haircards

    • Lesson 7 - Haircards with Ornatrix and Photoshop

    • Previous Live - Lesson 7

  • 9

    Lesson 8 - Pose and Final Presentation

    • Lesson 8 - Pose, Maps and Final Presentation

    • Lesson 8 Contents

    • Previous Live - Lesson 8

Your Instructors

Hand-picked AAA artists with real studio experience, not just teachers. Click to explore their ArtStation portfolios


Learn from someone who's actually done it


Bruno Camara
www.artstation.com/brunocamara

Bruno has spent 20 years as a character artist on some of the most recognized titles in the industry. Now he teaches everything he knows, so you don't have to learn the hard way.


Artists who went through SAVAGE Pro and where they are now

Your first job pays for this many times over

U$349 per month · cancel anytime · lifetime access to everything you've learned

No long-term commitment. Stay for 2 months or 2 years. The knowledge is yours to keep.