Goal

  • To train the Artist to become part of the rarest 5% most desired in the game industry

  • To leverage the Artist employability in the industry

  • To train the Artist in finishing complete projects with the level of quality required by the industry.

  • Total transformation and life change

How it works

You can stay for as many months as you want. 

If you already have good previous works and manages to build a good portfolio in the first few months, we will mentor you in getting your first job in the industry.

The mentors send feedback in the discord group whenever you post the progress of the project. All the material from the classes, including the live sessions, will be recorded and will remain with you forever.

If you stay in the training for 2 months, you can keep all the knowledge recorded from the first 2 months forever.

Every 3 months, depending on your performance, it is possible to finish a complete project, totaling 4 projects in 1 year.

You will receive

  • Training with Bruno Camara and Gabriel Guerra

  • How to sell yourself in the market

  • Recommendations for studios and recruiters

  • The complete pipeline for Games

  • Lifetime access to classes

  • Video tutorials with your model

  • Live meetings with industry Pros

  • Weekly Live Classes (Not included)

  • Private consultations (Not included)

  • Portfolio fixes (Not included)

Anatomy sculpt ● Armors ● Cloth ● Skin ● Hair

Lowpoly ● Retopology ● UVs ● Bakes

Textures in Substance Painter ● Final project presentation techniques

Created with the goal of sharing my 18 years of accumulated knowledge as a Character Artist, this Training aims to transform the Artist's life and accelerate their entry into the demanding game industry, in addition to providing complete knowledge of the character production process for games, from concept to completion. I will also show technical production tips and professional guidance.


WHO IS IT FOR

Beginners who want to learn from start to finish how to effectively produce characters for games without having to face so many obstacles like trial and error. And professionals in the field who want to improve their work and discover technical tips and different workflow methods.

You will need

  • Basic knowledge of ZBrush

Schedule for the first 2 months

  • 1

    Resources Pack - Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras

    • Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras

  • 2

    Lesson 1 - How to sell yourself, Art Principles and blocking out the character in Zbrush

    • Part 1 - How to sell yourself in this market

    • Part 2 - Analogy and Successful case Study

    • Part 3 - How much to charge

    • Lesson 1 - Mindset, Art Principles and blocking the character in Zbrush

    • 15 Art Principles by Bruno Camara

    • Anatomy Sculpting example

    • Lesson 1 Images

  • 3

    Lesson 2 - Start of the highpoly armor in ZBrush + Maya/Max

    • Lesson 2 - Start the highpoly armor in ZBrush + Maya/Max

    • Modeling Techniques

    • Making a Hero base for games, movies or cinematic

    • Making the base of an Orc

    • Female likeness start

    • Medieval pants with Marvelous Designer

    • Rustic rags in Marvelous Designer and ZBrush

    • Chainmail for Games

    • Lesson 2 contents

    • Previous Lives - Lesson 2

  • 4

    Lesson 3 - Finishing the highpoly and fine details in ZBrush

    • Lesson 3 - Finishing the highpoly and fine details in ZBrush

    • XYZ Maps

  • 5

    Lesson 4 - Modeling the lowpoly / Animation ready models

    • Lesson 4 - Modeling the lowpoly / Animation ready models

    • Lesson 4 Contents

  • 6

    Lesson 5 - UVs, UDIMs and Bakes in Substance Painter

    • Lesson 5 - UVs, UDIMs and Bakes in Substance Painter

    • Lesson 5 Contents

    • Previous Live - Week 5

  • 7

    Lesson 6 - Texturing with Substance Painter

    • Lesson 6 - Texturing with Substance Painter

    • Lesson 6 Contents

    • Previous Live - Week 6

  • 8

    Lesson 7 - Haircards

    • Lesson 7 - Haircards with Ornatrix and Photoshop

    • Previous Live - Lesson 7

  • 9

    Lesson 8 - Pose and Final Presentation

    • Lesson 8 - Pose, Maps and Final Presentation

    • Lesson 8 Contents

    • Previous Live - Lesson 8

Schedule for 1 year

✔️If the you already have good previous works and manages to build a good portfolio in the first few months, we will train you in getting your first job.

Your Instructors


Bruno Camara
www.artstation.com/brunocamara

Bruno is a character artist with over 18 years of experience working with studios such as Blizzard, Sony, Blur, Riot, Digic Pictures, Method Studios and Crytek. Some of his work can be found in:



Gabriel Guerra 
www.artstation.com/gabrielguerra3d

Gabriel's amazing real-time experience, sharp eye, and incredible results will help you push your projects to the next level. Check out some of his impressive works: 


Former Artists results