Game Creatures & Characters Masterclass with Mentor
Master the industry's quality standards and learn how to sell yourself in this market.
Boost the student employability through the techniques used by Bruno Camara
Guide the student in completing a project with the industry standard quality level
Techniques on how to sell yourself in this market
Individual consultation and goal setting
Individual Portfolio Analysis and Improvement Feedback
Exclusive group on Discord
Follow-up with Mentor
Weekly live meetings
+20 hours of classes across the entire Games pipeline
Anatomical References
Alphas, Brushes and Textures
Matcaps, OBJs, Smart Materials and Extras
Created with the goal of sharing my 18 years of knowledge accumulated to date as a Character Artist, this Masterclass's priority is to provide the student a complete understanding of the process of producing characters for games, from concept to completion.
I will also show technical and production tips, professional guidance, inspiration, motivation and personal development.
WHO IT'S INTENDED FOR
Beginners who want to learn from start to finish how to effectively produce characters for games without having to face so many obstacles like trial and error and professionals in the field who want to improve their work and discover technical tips and different forms of workflow.
Basic knowledge of ZBrush
Basic knowledge of Maya, Max or other 3D software
Basic knowledge of Substance Painter
Welcome!
Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras
Week 1 - Mindset, Art Principles and character blocking in Zbrush
15 Principles of Art by Bruno Camara
Anatomy sculpting example
Contents Lesson 1
Recorded meeting - Week 1
Week 2 - Start of the armature in ZBrush + Maya or Max
Modeling techniques
Contents Lesson 2
Recorded meeting - Week 2
Week 3 - Finishing the highpoly and fine details in ZBrush
Contents Lesson 3
Recorded meeting - Week 3
Semana 4 - Modelagem do lowpoly - Modelos prontos pra animação
Lesson 4 Contents
Recorded meeting - Week 4
Week 5 - UVs, UDIMs and Bakes in Substance Painter
Contents Lesson 5
Recorded meeting - Week 5
Week 6 - Textures with Substance Painter
Contents Lesson 6
Recorded meeting - Week 6
Week 7 - Haircards with Ornatrix and Photoshop
Recorded meeting - Week 7
Week 8 - Pose, Maps and Final Presentation at Marmoset
Contents Lesson 8
Recorded meeting - Week 8
Weeks 9, 10,11,12 - Project monitoring
Class of March 2024
Serhat Yücekaya
Character Artist
www.artstation.com/serhatyucekaya
Serhat's vision is fantastic! Also, his attention to detail and care puts his work at the industry's quality standard. Check out some of his works:
Bruno Camara
www.artstation.com/brunocamara
Bruno is a character artist with over 18 years of experience working with studios such as Blizzard, Sony, Blur, Riot, Digic Pictures, Method Studios and Crytek. Some of his works are at:
U$ 690