Starts on March 4th

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Our goal

  • Boost the student employability through the techniques used by Bruno Camara

  • Guide the student in completing a project with the industry standard quality level

You will receive

  • Techniques on how to sell yourself in this market

  • Individual consultation and goal setting

  • Individual Portfolio Analysis and Improvement Feedback

  • Exclusive group on Discord

  • Follow-up with Mentor

  • Weekly live meetings

  • +20 hours of classes across the entire Games pipeline

  • Anatomical References

  • Alphas, Brushes and Textures

  • Matcaps, OBJs, Smart Materials and Extras

Anatomy Modeling tips ● Armor ● Accessories ● Clothes ● Skin ● Hair

Modeling techniques ● Retopology ● UVs ● Detailing

Textures in Substance Painter ● Presentation in Marmoset 4

Created with the goal of sharing my 18 years of knowledge accumulated to date as a Character Artist, this Masterclass's priority is to provide the student a complete understanding of the process of producing characters for games, from concept to completion.

I will also show technical and production tips, professional guidance, inspiration, motivation and personal development.


WHO IT'S INTENDED FOR

Beginners who want to learn from start to finish how to effectively produce characters for games without having to face so many obstacles like trial and error and professionals in the field who want to improve their work and discover technical tips and different forms of workflow.

Requirements

  • Basic knowledge of ZBrush

  • Basic knowledge of Maya, Max or other 3D software

  • Basic knowledge of Substance Painter

Timeline

  • 1

    Resources Pack - Alphas, Brushes, Textures, Anatomical References, Matcaps, OBJs, Smart Materials and extras

    • Welcome!

    • Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras

  • 2

    Week 1 - Mindset, Art Principles and character blocking in Zbrush

    • Week 1 - Mindset, Art Principles and character blocking in Zbrush

    • 15 Principles of Art by Bruno Camara

    • Anatomy sculpting example

    • Contents Lesson 1

    • Recorded meeting - Week 1

  • 3

    Week 2 - Start of the armature in ZBrush + Maya or Max

    • Week 2 - Start of the armature in ZBrush + Maya or Max

    • Modeling techniques

    • Contents Lesson 2

    • Recorded meeting - Week 2

  • 4

    Week 3 - Finishing the highpoly and fine details in ZBrush

    • Week 3 - Finishing the highpoly and fine details in ZBrush

    • Contents Lesson 3

    • Recorded meeting - Week 3

  • 5

    Week 4 - Lowpoly Modeling, Animation-Ready Models

    • Semana 4 - Modelagem do lowpoly - Modelos prontos pra animação

    • Lesson 4 Contents

    • Recorded meeting - Week 4

  • 6

    Week 5 - UVs, UDIMs and Bakes in Substance Painter

    • Week 5 - UVs, UDIMs and Bakes in Substance Painter

    • Contents Lesson 5

    • Recorded meeting - Week 5

  • 7

    Week 6 - Textures with Substance Painter

    • Week 6 - Textures with Substance Painter

    • Contents Lesson 6

    • Recorded meeting - Week 6

  • 8

    Week 7 - Haircards with Ornatrix and Photoshop

    • Week 7 - Haircards with Ornatrix and Photoshop

    • Recorded meeting - Week 7

  • 9

    Week 8 - Pose, Maps and Final Presentation at Marmoset

    • Week 8 - Pose, Maps and Final Presentation at Marmoset

    • Contents Lesson 8

    • Recorded meeting - Week 8

  • 10

    Weeks 9, 10,11,12 - Project monitoring

    • Weeks 9, 10,11,12 - Project monitoring

The Mentor

Class of March 2024


Serhat Yücekaya
Character Artist
www.artstation.com/serhatyucekaya

Serhat's vision is fantastic! Also, his attention to detail and care puts his work at the industry's quality standard. Check out some of his works:


The Course Creator


Bruno Camara
www.artstation.com/brunocamara

Bruno is a character artist with over 18 years of experience working with studios such as Blizzard, Sony, Blur, Riot, Digic Pictures, Method Studios and Crytek. Some of his works are at: