Reviews

5 star rating

I LOVE IT!!!!

Amilcar Aldana Fong

This masterclass is very awesome, challenging as hell and very very methodical. I love it! Thanks master Bruno!

This masterclass is very awesome, challenging as hell and very very methodical. I love it! Thanks master Bruno!

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5 star rating

Great Course!

Francesco Amari

A really well developed course with great teaching of basic fundamentals and trick for texturing as well as modeling. I really enjoy the live sessions as wel...

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A really well developed course with great teaching of basic fundamentals and trick for texturing as well as modeling. I really enjoy the live sessions as well as the materials given! For suggestions I think it would be great to add a module about topology for animation. Thank you very much, Bruno!

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5 star rating

Amazingly simple!!

Arthur Rodriguez

I can't believe how simple Bruno makes the game pipeline workflow so simple and creative. All the while achieving amazing quality with the results. If anyone...

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I can't believe how simple Bruno makes the game pipeline workflow so simple and creative. All the while achieving amazing quality with the results. If anyone is tired of pointless tutorials with hours of not needed information this is the one for you. I highly, highly recommend this course, quality work and straight to the point. Exactly what you need to get a folio going, no matter pro or just starting out. Amazing stuff, Bruno is top tier teacher and great guy to chat with in general. You will not be disappointed with your purchase.

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Anatomy sculpt ● Armors ● Props ● Cloth ● Skin ● Hair

Modeling techniques ● Retopology ● UVs ● Detailing

Texturing in Substance Painter ● Presentation in Marmoset 4

Created with the goal of sharing my 15 years of accumulated knowledge so far as a Character Artist, this Masterclass has the priority to provide the student a complete understanding of the workflow of characters for games from concept to completion. 

I will also show technical and production tips, professional guidance, inspiration, motivation and personal development.


TO WHOM IT IS INTENDED

Beginners who want to learn from the beginning to the end an effective production of characters for games without having to face as many obstacles as trial and error and professionals in the field who wish to improve their work and discover technical tips and different forms of workflow.

You will receive

  • Self-paced Masterclass

  • 20+ hours of content

  • Lifetime access

  • Anatomical references

  • Alphas, Brushes and Textures

  • Matcaps, OBJs, Smart Materials and Extras

  • Recorded past meetings

It's not included

X  Review sessions
X  Live meetings

Requirements

  • Basic knowledge of ZBrush

  • Basic knowledge of Maya, Max or any 3D software

  • Basic knowledge of Substance Painter

Schedule

  • 1

    How to sell yourself

    • Part 1 - How to sell yourself

    • Part 2 - Analogy and Successful case Study

    • Part 3 - How much to charge

  • 2

    Resources Pack - Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras

    • Welcome!

    • Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras

  • 3

    Lesson 1 - Mindset, Art Principles and blocking out the character in Zbrush

    • Lesson 1 - Mindset, Art Principles and blocking the character in Zbrush

    • 15 Art Principles by Bruno Camara

    • Anatomy Sculpting example

    • Lesson 1 Contents

    • Live - Week 1

  • 4

    Lesson 2 - Start the highpoly armor in ZBrush + Maya/Max

    • Lesson 2 - Start the highpoly armor in ZBrush + Maya/Max

    • Modeling Techniques

    • Lesson 2 Contents

    • Live - Week 2

  • 5

    Lesson 3 - Finishing the highpoly and fine details in ZBrush

    • Lesson 3 - Finishing the highpoly and fine details in ZBrush

    • Lesson 3 Contents

    • Live - Week 3

  • 6

    Lesson 4 - Modeling the lowpoly / Animation ready models

    • Lesson 4 - Modeling the lowpoly / Animation ready models

    • Lesson 4 Contents

    • Live - Week 4

  • 7

    Lesson 5 - UVs, UDIMs and Bakes in Substance Painter

    • Lesson 5 - UVs, UDIMs and Bakes in Substance Painter

    • Lesson 5 Contents

    • Live - Week 5

  • 8

    Lesson 6 - Texturing with Substance Painter

    • Lesson 6 - Texturing with Substance Painter

    • Lesson 6 Contents

    • Live - Week 6

  • 9

    Lesson 7 - Haircards with Ornatrix and Photoshop

    • Lesson 7 - Haircards with Ornatrix and Photoshop

    • Live - Week 7

  • 10

    Lesson 8 - Pose, Maps and Final Presentation in Marmoset

    • Lesson 8 - Pose, Maps and Final Presentation

    • Lesson 8 Contents

    • Live - Week 8

The Instructor


Bruno Camara
www.artstation.com/brunocamara

Bruno is a passionate Character Artist with more than 15 years of experience working with studios like Blizzard, Sony, Blur, Riot, Digic Pictures, Method Studios and Crytek. Some of his past projects are: