Imagination, Design and References

We'll see how to explore your creativity and start the foundation of your new creation. And also how to use references to inspire and fill the gaps.

Body base, Armors and Weapons

You'll see in real time speed how to create the base of your Fantasy Boss, how to sketch in photoshop the armor and props before sculpting and tips to speed up production.

Skin details, Props details and Posing for presentation

We'll apply high frequency details to work on close up shots, add photo realistic details to our props and how to pose it for a great presentation on your portfolio.

If a big studio requests you to create a spectacular Fantasy Boss that could be in their next game, cinematic or movie, then let me show you how you can create it from scratch and deliver it.

TO WHOM IT IS INTENDED

Beginners , intermediate and advanced professionals

You will receive

  • Self-paced step by step course

  • 20+ hours of content

  • Lifetime access

  • Real time speed process

  • 15 Art Principles by Bruno Camara

  • Alphas, brushes, anatomical references

  • Matcaps, OBJs and Extras

  • Extra: Masterclass Lesson 1

It's not included

X Audio during the recorded process
X Review sessions
X Live meetings


Requirements

  • Basic knowledge of ZBrush

  • Basic knowledge of Maya, Max or any 3D software

Schedule

  • 1

    Welcome

    • Welcome

  • 2

    Resources Pack - Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras

    • Alphas, Brushes, Anatomy references, Matcaps, OBJs and Extras

    • 15 Art Principles by Bruno Camara

  • 3

    Step 1, 2 and 3

    • Steps 1, 2 and 3

    • Key References Diagram

  • 4

    Step 4: Body base

    • Instructions

    • Process: Body base

  • 5

    Step 5: Armors and Weapons part 1

    • Instructions

    • Process: Armors and Weapons - part 1

  • 6

    Step 5: Armors and Weapons part 2

    • Instructions

    • Process: Armors and Weapons - part 2

  • 7

    Step 5: Armors and Weapons part 3

    • Instructions

    • Process: Armors and Weapons - part 3

  • 8

    Step 6: Highpoly Detailing part 1

    • Instructions

    • Process: Highpoly Detailing - part 1

  • 9

    Step 6: Highpoly Detailing part 2

    • Instructions

    • Process: Highpoly Detailing - part 2

  • 10

    Step 7: Pose

    • Instructions

    • Process: Pose

  • 11

    Extra: Masterclass Lesson 1 - Mindset, Art Principles and blocking out the character in Zbrush

    • Lesson 1 - Mindset, Art Principles and blocking the character in Zbrush

    • 15 Art Principles by Bruno Camara

    • Anatomy Sculpting example

    • Lesson 1 Contents

    • Live - Week 1

The Instructor


Bruno Camara
www.artstation.com/brunocamara

Bruno is a passionate Character Artist with more than 15 years of experience working with studios like Blizzard, Sony, Blur, Riot, Digic Pictures, Method Studios and Crytek. Some of his past projects are: