Imagination, Design and References

Body base, Armors and Weapons

Skin details, Props details and Posing for presentation

If a big studio requests you to create a spectacular Fantasy Boss that could be in their next game, cinematic or movie, then let me show you how you can create it from scratch and deliver it.
TO WHOM IT IS INTENDED
Beginners , intermediate and advanced professionals
You will receive
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Self-paced step by step course
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20+ hours of content
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Lifetime access
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Real time speed process
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15 Art Principles by Bruno Camara
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Alphas, brushes, anatomical references
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Matcaps, OBJs and Extras
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Extra: Masterclass Lesson 1
It's not included
X Audio during the recorded process
X Review sessions
X Live meetings
Requirements
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Basic knowledge of ZBrush
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Basic knowledge of Maya, Max or any 3D software
Schedule
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1
Welcome
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Welcome
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2
Resources Pack - Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras
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Alphas, Brushes, Anatomy references, Matcaps, OBJs and Extras
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15 Art Principles by Bruno Camara
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3
Step 1, 2 and 3
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Steps 1, 2 and 3
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Key References Diagram
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4
Step 4: Body base
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Instructions
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Process: Body base
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5
Step 5: Armors and Weapons part 1
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Instructions
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Process: Armors and Weapons - part 1
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6
Step 5: Armors and Weapons part 2
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Instructions
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Process: Armors and Weapons - part 2
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7
Step 5: Armors and Weapons part 3
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Instructions
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Process: Armors and Weapons - part 3
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8
Step 6: Highpoly Detailing part 1
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Instructions
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Process: Highpoly Detailing - part 1
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9
Step 6: Highpoly Detailing part 2
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Instructions
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Process: Highpoly Detailing - part 2
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10
Step 7: Pose
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Instructions
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Process: Pose
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11
Extra: Masterclass Lesson 1 - Mindset, Art Principles and blocking out the character in Zbrush
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Lesson 1 - Mindset, Art Principles and blocking the character in Zbrush
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15 Art Principles by Bruno Camara
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Anatomy Sculpting example
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Lesson 1 Contents
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Live - Week 1
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The Instructor
Bruno Camara
www.artstation.com/brunocamara
Bruno is a passionate Character Artist with more than 15 years of experience working with studios like Blizzard, Sony, Blur, Riot, Digic Pictures, Method Studios and Crytek. Some of his past projects are: