SAVAGE Training Program
Stay as many months as you need!
Please provide your email only if you are genuinely interested in participating in the training.
To train the Artist to become part of the rarest 5% most desired in the game industry
To leverage the Artist employability in the industry
To train the Artist in finishing complete projects with the level of quality required by the industry.
Total transformation and life change
You can stay for as many months as you want.
If you already have good previous works and manages to build a good portfolio in the first few months, we will mentor you in getting your first job in the industry.
Every Wednesday we'll have a live meeting to answer questions and dive deeper into the subject.
The mentors send feedback in the discord group whenever you post the progress of the project. All the material from the classes, including the live sessions, will be recorded and will remain with you forever.
If you stay in the training for 2 months, you can keep all the knowledge recorded from the first 2 months forever.
Every 3 months, depending on your performance, it is possible to finish a complete project, totaling 4 projects in 1 year.
Training with Bruno Camara and Oleh Bozhko
Learn the techniques of renowned industry Pros
Private consultations
Portfolio fixes
How to sell yourself in the market
Exclusive Discord Group
Weekly Live Classes
The complete pipeline for Games
Lifetime access to classes
Video tutorial with your model when you feel stuck
Created with the goal of sharing my 18 years of accumulated knowledge as a Character Artist, this Training aims to transform the Artist's life and accelerate their entry into the demanding game industry, in addition to providing complete knowledge of the character production process for games, from concept to completion. I will also show technical production tips and professional guidance.
WHO IS IT FOR
Beginners who want to learn from start to finish how to effectively produce characters for games without having to face so many obstacles like trial and error. And professionals in the field who want to improve their work and discover technical tips and different workflow methods.
Basic knowledge of ZBrush
Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras
Part 1 - How to sell yourself in this market
Part 2 - Analogy and Successful case Study
Part 3 - How much to charge
Lesson 1 - Mindset, Art Principles and blocking the character in Zbrush
15 Art Principles by Bruno Camara
Anatomy Sculpting example
Lesson 1 Images
Lesson 2 - Start the highpoly armor in ZBrush + Maya/Max
Modeling Techniques
Making a Hero base for games, movies or cinematic
Making the base of an Orc
Female likeness start
Medieval pants with Marvelous Designer
Rustic rags in Marvelous Designer and ZBrush
Chainmail for Games
Lesson 2 contents
Previous Lives - Lesson 2
Lesson 3 - Finishing the highpoly and fine details in ZBrush
XYZ Maps
Lesson 4 - Modeling the lowpoly / Animation ready models
Lesson 4 Contents
Lesson 5 - UVs, UDIMs and Bakes in Substance Painter
Lesson 5 Contents
Previous Live - Week 5
Lesson 6 - Texturing with Substance Painter
Lesson 6 Contents
Previous Live - Week 6
Lesson 7 - Haircards with Ornatrix and Photoshop
Previous Live - Lesson 7
Lesson 8 - Pose, Maps and Final Presentation
Lesson 8 Contents
Previous Live - Lesson 8
✔️If the you already have good previous works and manages to build a good portfolio in the first few months, we will train you in getting your first job.
Bruno Camara
www.artstation.com/brunocamara
Bruno is a character artist with over 18 years of experience working with studios such as Blizzard, Sony, Blur, Riot, Digic Pictures, Method Studios and Crytek. Some of his work can be found in:
Oleh Bozhko
www.artstation.com/oleg_bozhko
Currently Lead Character Artist at Plarium. Oleh's visible experience will make sure your works stand out as much as his. Check out some of his incredible works:
U$300 per month