Anatomy sculpt ● Armors ● Props ● Cloth ● Skin ● Hair

Modeling techniques ● Retopology ● UVs ● Detailing

Texturing in Substance Painter ● Presentation in Marmoset 4

Created with the goal of sharing my 15 years of accumulated knowledge so far as a Character Artist, this Masterclass has the priority to provide the student a complete understanding of the workflow of characters for games from concept to completion. 

I will also show technical and production tips, professional guidance, inspiration, motivation and personal development.


TO WHOM IT IS INTENDED

Beginners who want to learn from the beginning to the end an effective production of characters for games without having to face as many obstacles as trial and error and professionals in the field who wish to improve their work and discover technical tips and different forms of workflow.

You will receive

  • Self-paced Masterclass

  • 20+ hours of content

  • Lifetime access

  • Anatomical references

  • Alphas, Brushes and Textures

  • Matcaps, OBJs, Smart Materials and Extras

  • Recorded past meetings

It's not included

X  Review sessions
X  Live meetings

Requirements

  • Basic knowledge of ZBrush

  • Basic knowledge of Maya, Max or any 3D software

  • Basic knowledge of Substance Painter

Schedule

  • 1

    Resources Pack - Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras

    • Welcome!

    • Alphas, Brushes, Textures, Anatomy references, Matcaps, OBJs, Smart Materials and extras

  • 2

    Lesson 1 - Mindset, Art Principles and blocking out the character in Zbrush

    • Lesson 1 - Mindset, Art Principles and blocking the character in Zbrush

    • 15 Art Principles by Bruno Camara

    • Anatomy Sculpting example

    • Lesson 1 Contents

    • Live - Week 1

The Instructor


Bruno Camara
www.artstation.com/brunocamara

Bruno is a passionate Character Artist with more than 15 years of experience working with studios like Blizzard, Sony, Blur, Riot, Digic Pictures, Method Studios and Crytek. Some of his past projects are: